I had a meeting with Katina earlier today, who specializies in e-learning, and she really liked my project idea, which made me feel great as I wasn’t sure if I was going in the right direction. I showed her what I have done so far and what I intend to do.
Katina said that it was a perfect example of social learning and also gave me some other points to consider. She said I could also add ‘chance’ to my game to make it more interesting and create different paths for the players to follow. So I decided I’m going to add a randomly generated ‘chance’ every time the player logs in to play and they will have 1 out of 5 chance to get something like: ” I’m sorry but there was a fire in your warehouse and you have lost all your stock and assets!” I will need to think of a few more examples and implement the effect of each one of them on the game.
Thinking about different game paths, I also decided to add a ‘take credit’ option to the shop rather just ‘buy now’. I believe this will demonstrate the definition of cash flow better and will make it even more realistic because there are many cases when credit is used in real life trading.

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