So the final idea that I decided to start implementing is a mobile social business simulator, which I decided to call Biz Smart. Biz Smart will be a multiplayer game, players from all over the world will be able to create virtual businesses that they will have to manage over time until they go bankrupt, just like in a Tamagotchi you would look after a virtual pet over a period of time until it dies.

Based on a social learning theory, I thought that it will be great for the players to be able to communicate with each other and create business deals with each other’s virtual companies. To make it even more realistic I want to pull exchange rates and calculate real-life distances between the companies to work out the postage costs for their products.

The aim of the game will be to get to the top of the learder board with the best business rating score (just like in IBM’s innov8 game) I also want to add a challenge mode to the game to make the player concentrate on a particular element of business management that he is not so good at. This is where the adaptive teaching machine model comes in. The system will work out what the student’s main weakness is at that point of time based on his performance so far and will generate a specific challenge. Here is how it will work:

I now have a month before the deadline to plan out this application and build it. Its not a lot of time considering such applications usually take a team to build and they never do it in a month. (I read this somewhere while researching designing learning applications!)